H(a)unt

Haunt was a student project at Supinfogame Rubika developped over 2 weeks with 20 other students. The project was overviewed and judged by a team of professionals from Gameloft.
I was in charge of the project lead and production, also providing technical assistance for less experienced students.

Haut is a asymetrical multiplayer hide'n'seek game, similar to the prophunt concept.
One of the teams plays ghost-reporters looking to get a valuable footage of surnatural events. These events are created by the other team, small spririts that can take the form of small objects around them.
if you want to get more insight on the design : design document

We've achieved a fully playable protoype for 5 players, peak at our short trailer, or send me a message if you want to try it out !